Answer:
The speed of player is given by
[tex]V=\frac{2v^{2} 2sin\alpha.cos\alpha-gd }{2vsin\alpha}[/tex]
Explanation:
The time of flight for a projectile motion is given by
[tex]T=\frac{2vsin\alpha }{g}[/tex] (i)
where t is the time of flight, v is the initial speed, and α is the angle.
Now the person must also reach the impact point of ball in the same time as above.
Now the total distance D the player needs to cover is basically R horizontal range of projectile minus the distance d, range R is given by,
[tex]R=\frac{2v^{2} sin2\alpha }{g}[/tex]
Now the distance the player must cover is given by
D= R-d
D= [tex]\frac{2v^{2} sin2\alpha }{g}[/tex] - d
[tex]D=\frac{2v^{2}sin2\alpha-gd}{g}[/tex] (ii)
Now the average speed of player is given by
[tex]V=\frac{D}{T}[/tex] (iii)
Replacing the values of D and T from eq. (i) and (ii) in eq. (iii).
[tex]V=\frac{\frac{2v^{2} sin2\alpha-gd }{g}}{\frac{2vsin\alpha }{g} }[/tex]
[tex]V=\frac{2v^{2} 2sin\alpha.cos\alpha-gd }{2vsin\alpha}[/tex]